You Are Not Worthy!
You Are Not Worthy!
Featuring
- Random Dungeon Generation
- Room Swapping Tower Defense
- Irksome Meeple
- On Your Toes Strategic Gameplay
- Funny Names and Silly Sprites
You are a nameless blade in a living dungeon that warps to your will.
You long for a Proper Name, attainable only by reaping the souls of those unworthy to wield you!
Hoards of bumbling Meeps gather at your gates.
Tourists come to gawk and looters come to strip your treasure-filed halls clean – or worse, pluck you from your treasure hoards and hang you on their mantle like a common trinket!
Crush the Riffraff in Your Shifting Walls
Arrange the rooms of your dungeon at will, reposition twisted traps and tempting treasures to crush the riffraff and farm their souls.
Bamboozle them by shifting rooms around, keep their grubby paws off your hilt!
Amass Power
With each soul you consume your power grows, your dungeon sprawls, your name tilts towards a legendary title.
Your title is your goal, evolve from an unnamed blade to “Meepsbane the Foul”.
No fate could be worse than ending up an heirloom, fondly remembered as “Grandpa’s Toothpick”.
Explode the Unworthy
Meeps may try to draw you from your treasure pile.
The unworthy are likely to fail, and explode, righteously!
But some sleazy Meep might just yank you from your perch!
Keep the unworthy at bay in this deadly ant farm of dungeon shifting tower defense.

Lace Games: two devs who go by Shinbone and LeafMotif
Game created as a submission to Pirate Jam January 2025
Made in 2 weeks, with blood, sweat, and tears. Good jamming!
Status | Prototype |
Platforms | HTML5 |
Authors | Shinbone, LeafMotif |
Genre | Strategy |
Made with | Godot |
Tags | 2D, Aseprite, Family Friendly, Fantasy, Godot, Multiple Endings, Pixel Art, Tilemap, Top-Down, Tower Defense |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Comments
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love the style, the game play was also fun!
Cool beans!
Great submission! Love the visual style.
Fun concept! I enjoy the simple to understand mechanics, but has a deeper strategic depth to the games design. I first approached this thinking "Well, if I set it up like this, it should just solve itself", but I ultimately found better ways to min max my soul collection as I played more.
The art is very pretty, and fits well with the games design. My only note on are is the how to play text was extremely hard for me to read as I found the font undiscernible at times. I only understood the games mechanics after I read the games description. Take that with a grain of salt however, as I have bad dyslexia lol. Great submission!